ADDIE - The Generous Generic
Amun dropped the plumb line and checked the wall. It was vertical
and there was no doubt about it. Now he had to check whether the
side of the pyramid was completely horizontal or not, he placed
the two equal legs of the triangular frame on the surface and checked
the plumb line again. It dropped down straight, aligning with the
centerline of the frame. The pyramid was going to be completely
symmetrical – after all it was going to be the abode of the
pharaoh in his afterlife. Amun’s job was to make sure that
the pyramid deserved to be the resting place of Pharaoh Khufu, and
to achieve this feat; he had the tool crafted by the gods themselves
– the plumb line!
We the instructional designers and the content creators too have
our plumb line, which can help us ensure that our content development
processes don’t go awry – it is called ADDIE. To make
a process efficient and smooth, we don’t need an array of
sparkling new, deliberately complex models – we just need
the sweet, simple, and supple ADDIE!
Let’s understand ADDIE.
A: Analysis
The first phase of any content development process should comprise
Analysis. Analysis is a term with a wide scope. Analysis, in the
context of content development, usually means gathering audience
and learning related information and then classifying it so that
it could be used to make content more relevant and effective.
Put yourself in the shoes of an instructional designer who has
been asked to create a course/training on human behavior for Martians.
How would you proceed? You’d probably want answers to the
following questions:
- Is there a need for this course? (Well, there must be otherwise
why would someone ask you to make a course? Right? Wrong. Organizational
slack often results in demands for training programs/courses that
are not “needed.” A confirmation of a training need
IS required.)
- Why is the goal of the course? (The answer could be –
they’ve got a negative attitude for humans – they
consider them uncouth and ill-educated, and barely up to the Martian
standards. This incorrect notion (?) has to be rectified.)
- What kind of people the Martians are? (What are their attention
spans? Which medium, online/on-ground, are they comfortable with?
What do they like...and hate? What is the demographics –
eg: gender distribution: males/females/androids/machines?)
The three points above sequentially refer to the Need, Task, and
Audience Analyses. These Analyses are essential to the success of
your courses/training programs; and any content development lifecycle
should include an Analysis phase.
D: Design
The next phase is classified as the Design phase. This is the phase
in which you begin to makes sense out of the information that you
have with you. In the Design phase, you use the instructional design
theories and models to give shape to the content that you wish to
present to your audience.
The Design of a course should tell us “how” the learning
would be transferred. In context of our course for the Martians,
the design process would include activities such as: writing the
course goal, breaking it down into smaller, more manageable objectives,
determining the kind of activities required to provide, reinforce,
and assess the learning on the basis of the medium, the audience,
and the content.
Thus, if our analysis tells us that Martians have a maximum attention
span of 2 minutes, none of the activities could be of more than
2 minutes – and if they hate eLearning, we’d have send
a brave trainer to Mars for some on-ground stuff.
D: Devlopment
The Development phase is more relevant to content development
in the eLearning scenario. Classroom training material too is “developed”
– however, classroom trainers who are also the Subject Matter
Experts seldom develop their material in detail.
Let’s understand development through a mouth-watering analogy.
When you decide upon the ingredients of cake, depending upon the
occasion and the palate of your guests, you design – however,
when you actually make the batter by adding the ingredients, and
bake it at the right temperature (and when the aroma begins pervading
the house and also the street, and when neighbors begin to wonder)
– you develop.
So development pertains to the preparation of content for final
consumption. In the case of our dear Martian audience, you would
develop the content by giving it, its final shape – by writing
the trainer’s manual, the student’s manual, and the
PowerPoint presentation (all in Martian...of course!)
I: Implementation
When our content is ready, we implement. For on-ground trainings,
implementation occurs in the classroom, and for eLearning, it happens
at the learner’s computer. Understand implementation as the
interface between the learner and the content.
In the case of classroom implementation, the trainer should be
adept at using the instructional design principles to ensure that
the transfer of learning is complete and effective. Our Martian
audience with their short attention spans, for instance, could be
a real challenge for our trainer who is used to seeing eternally
patient earthlings in her classroom!
E: Evaluation
Evaluation. Well. You know how we’ve got this fetish for
evaluating everything – including courses and trainings. The
competitive spirit of humans wouldn’t let us exist without
the grand finale – the evaluation!
Evaluation comes in two variations (I love the first kind –
the second is a bitter medicine – it isn’t easy to take.)
The first kind of evaluation is known as the formative evaluation,
which is done to figure out the glitches in the content development
effort. This is a pre-implementation activity (sometimes, a mock
implementation is done for formative evaluation.) For the course
that we created for the Martians, we could’ve had a formative
evaluation; by a. asking Mars returned Earthlings to take the course
or b. finding a group of Martians who’d want to take it for
us (for a payment, of course!)
The second kind of Evaluation is the Summative or the final evaluation,
where the real audience somewhat mercilessly takes apart the learning
experience, and we gather all the data (including their sighs and
yawns) and then work out the kinks in the subsequent rollouts!
That’s all about ADDIE. Now don’t you think that this
is the most logical, most generic, and more adaptable of all the
content development models around! Get creative, use your logic
and carve out your own development model from ADDIE. Don’t
worry – ADDIE is generous – it’s always ready
to show you the way.
Author: Shafali R. Anand
(Read other articles by the author in Wavelength's
Articles Section)
This work is licensed under a Creative
Commons License.
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