The Mechanics of eLearning Content Development
Do you think that you are fully equipped for harnessing the wild
horse called eLearning and tame it to do your bidding? Are you confident
that you'll be able to make the best use of eLearning as a learning
medium for your organization?
Yes or No?
If your answer is anything but a strongly defined “Yes”,
you should continue reading. Most of us, even those who have worked
in remote proximity of eLearning content developers, would vacillate
between a “May Be” and a “No,” while making
a judgment about our ability to do eLearning content design and
development.
The reason is not that we don’t understand eLearning as a
medium. Most of us have been exposed to eLearning in one or the
other form, and we know what it is all about. Unfortunately, what
doesn’t come easy is the mechanics of eLearning content development.
If you’ve not worked in a good eLearning setup, the issue
that you face is natural as eLearning content development is the
output of a team.
Let us understand the eLearning content development process by
looking at the roles; the different stakeholders play in creation
of e-Content.
The first ingredient in eLearning content is the content itself.
If I ask you whether you could write a book on Hydraulics, there
is a high probability that you will refuse to do so. This is so
because you don’t consider yourself an expert on the subject.
However, if you were a Hydraulics engineer who is an expert at Hydraulics,
you probably would be happy to write one (if, of course, you are
adequately compensated for your effort.) Thus, an SME is the point
of origination for content.
Unfortunately, the eLearning medium requires this content to be
processed before it can be served to the learners. Thus, eLearning
development is a process that requires continuous supervision, management,
and evaluation. There are three factors, which make the eLearning
content development process different and important from the process
of content creation for ILTs or Instructor led Trainings.
Factor 1 – Technology
Remember that eLearning content is carried to the learner through
technology, and technology speaks a different language. It requires
that the content’s format changes and that it is able to communicate
with the programs that run in the background, so that it reaches
the audience in the right form.
Factor 2 – Audience’s
Behavior
The audience for the eLearning content is different! They are not
tied down by the mores…they don’t have any hang-ups
about trashing the content without giving it a fair try. And, what
is worse is that we don’t have any means of finding out whether
or not the audience liked the content. Thus, eLearning content creation
process has to ensure that the content is “accepted by the
audience in the future.”
Factor 3 – Skills
The skills required to design and develop eLearning
content are varied. This of course, is an outcome of factor 2. We
want to create content that appeals to the audience, and so we incorporate
media and interactivity in the content. Thus, we require media designers
and programmers to be an integral part of the eLearning content
development process.
Let us look at the generic eLearning content development process.
An eLearning project begins with the identification of the need.
The project begins with the typical analyses, which mark the beginning
of any training cycle. In practice, the project is held together
by the Project Manager, an
entity revered (and also feared,) by the entire team; and it is
executed by the team.
The central figure in the project lifecycle is the instructional
designer. The instructional design is the person, who takes the
raw content from the Subject Matter Expert,
and converts it into what the industry calls a storyboard or a script.
The storyboard document is the final output of the Instructional
Designer, who has sweated through the design phase to
ensure that whatever is visualized in the document would meet the
needs of the audience.
You may wonder what this document called the storyboard contains.
It contains:
- The description of all the graphics/animations/videos that
will be displayed on the screen.
- The entire text (verbatim) that will be displayed on the screen.
- The complete audio transcript that will be played through the
course in form of voiceovers or sound effects.
- The description of the interactivity that the learner will
experience as he or she goes through the course.
Thus, the Instructional Designer (or the Content Developer) becomes
the director of the eLearning experience that the prospective audience
will go through.
After this document is ready, it is sent to the programming team
and the media team. These two teams work on two different areas.
Recall the first two factors that we listed at the beginning of
this article, which were “Technology” and “Audience
Behavior”.
Both these teams work towards making the content audience-friendly
as well as technology-friendly. The programming team makes the content
navigable and interactive. They also ensure that if technological
requirements outlined for a course are met then the eLearning content
will be displayed and executed without any problem. Interactivity
makes the content interesting for the audience as well. The media
team on the other hand improves the aesthetics, the retention, and
the instructional value of the content, thus, retaining the audience’s
interest and helping them learn faster and better.
The output of the Media Designer’s efforts comes in various
media forms. These are called, “graphics”, “animations”,
“videos” and so on. The programmer’s output is
called “interactivity” or “functionality.”
However, it is the storyboard that tells the media designer exactly
what he or she has to create. Similarly, the instructions about
the functionality that has to be built in the course are provided
in the storyboard document.
The Media Designer thus provides
the graphics, animations, or videos to the
Programmer, who then incorporates them into the final
course content; based on the information given in the storyboard.
After the eLearning content is integrated, it is tested before
being made available to the learner.
Are you wondering what the Project Manager does all this while?
Well, eLearning content development is a high-energy process, where
different process stakeholders work together. In order to keep the
mechanics tuned and working without stress or friction, the Project
Manager takes care of the scheduling, the follow-up, the client
interaction, the administrative requirements, the budget, and many
other such requirements!
In practice the process incorporate many different types of reviews
at different stages, and various other documents are created to
ensure that the content enjoys the learner’s affection. The
above sketch of the process however, is sufficient to bring out
the importance of the different stakeholders and how they work together
to bring eLearning content to life!
Author: Shafali R. Anand
This work is licensed under a Creative
Commons License.
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