The Paradox of Creativity Management
Creativity Management…another buzzword…another gimmick…another…Well!
I’ll call it another perspective. A perspective that many
managers toss into the wastebasket for want of objectivity.
The discussion on how to best manage creative people has been raging
for some time now, and managers from different industries, around
the world are trying to figure out what kind of management works
best with the kind of creativity they are trying to manage. If the
preceding sentence sounded vague, try comparing the creativity of
a steel plant foundry engineer with the creativity of an advertising
executive. You will find them massively different, and I won’t
be surprised if you’ve already exclaimed– “Creative
foundry engineer!”
Though we may find this fact hard to digest but it is true. When
a foundry engineer designs an inclined wooden cover to ensure that
the cupola cools fast enough to increase its availability by 50%,
is he not being creative? On the other hand, when a copywriter writes
a jingle that continues to live for years, isn’t she too being
creative?
But before we prod deeper under the surface of this debate, let’s
examine the components that Creativity Management is made of. As
is immediately apparent, Creativity Management is made of two components
“creativity” and “management.” I presume
that we all understand what management is, and keep the focus on
creativity.
So…what is Creativity?
Creativity is a term that has been defined extensively. Almost
everyone has at sometime or the other tried to define this term
(…that list also includes me,) but I shall pick the definition
that I like most and which fits which best with the creativity that
instructional designers are expected to exhibit:
"Creativity is the experience of
thinking, reacting, and working in an imaginative and idiosyncratic
way which is characterized by a high degree of innovation and originality,
divergent thinking, and risk taking."
(Source:
http://www.usm.maine.edu/~trudy/frame/fgloss.htm)
If I were to define creativity in my own terms, I would propose
a more general definition of creativity and say that:
“Creativity is borderless thinking,
clipped in the right places to fit the problem template, so that
the result is an effective and efficient solution.”
Whichever of the above definitions you prefer, the important point
here is that creativity is characterized by an uninhibited thought
process. Creative people do not begin to think “in-the-box.”
They do not rein in their initial thoughts; instead, they set them
free. When they are done with their thinking, then they return to
the problem at hand and figure out which thought maps best to the
requirement at hand. Let’s call this approach of finding solutions
to problems, the Creative Approach.
On the other end of the spectrum is the Pragmatic Approach. The
pragmatist approaches the problem cautiously, rummages through the
cupboard of his own experiences, talks to others who he thinks might
have experienced similar problems, and chooses the path that has
produced optimal results in past.
As it is clear, the Creative Approach leans heavily on intuition,
while the pragmatic approach finds support in precedence. An instructional
designer needs to be creative in certain situations, and pragmatic
in others. The eLearning industry as a whole is composed of people
who have a high degree of creativity, which they have to rein in
at times to become pragmatic.
In figure1, a stereotypical manager is contrasted with a stereotypical
instructional designer. It’s good to remember that though
the stereotypes may not be entirely correct, yet they are based
on real experiences, and make great tools to help us understand
people. We do need to take them with a pinch of salt, though!
As the figure depicts, there is a gap that needs to be bridged
if the pragmatic manager wants the creative designer to deliver
his or her best. Clearly, the first step towards bridging this gap
is to understand the nature of creativity and what helps foster
its growth. But even before our pragmatic manager takes his first
step, his logical mind asks: what use is creativity?
I am sure that there are a myriad answers to this question, some
of which are as follows:
- Creativity instils freshness in your product.
- Creativity can make your learning more effective.
- Creativity catches attention.
- Creativity improves productivity.
- Creativity creates value.
When creativity is not given an opportunity to fulfil itself, it
leads to disinterest and ennui in the creative person. This is especially
true for the eLearning industry, where creativity is the mainstay
of business.
ELearning Project Managers are those who manage creativity in our
industry, and they need to constantly find ways of ensuring that
the creativity of their team members doesn’t die. In other
words, they too need to become creative or move towards the creativity
end of the “pragmatism-creativity spectrum”.
The question is, what should the project manager do to ensure that
the fire of creativity continues to burn in his team, especially,
if he is handling a large project, one year into development?
Here are a few pointers. I should re-iterate that creativity management
is a skill that we all need to acquire and hone.
- Get to know your team in terms of their likes and dislikes,
their hobbies, even their styles of learning.
- Group the members of your team on the above basis. Try to ensure
that those of a particular group sit together. A simple example
could be – seat the graphic designers together. Another
could be – seat the music lovers together.
- Foster creative thinking by loosening the shackles of project
guidelines at the beginning of the DLC. Keep it that way for a
few days. Allow the team to form their own views on the design
(instructional as well as visual.) Then bring them together and
share the guidelines. Allow fusion of ideas.
- Be open to discussing the good ideas of your team with the
client. Most client love good ideas, especially when backed by
sound rationale. Your willingness to take a stand for the sake
of creativity will help the designers recognize you as a patron
of creativity.
- Understand that creativity comes with some idiosyncrasies as
well a huge dollop of ego. You don’t have to love these
characteristics, but if you want to manage creativity you need
to accept their existence.
- Feigned creativity is a truth of life and fortunately it’s
not all that bad. It does end up making people creative, so overlook
it as long as you can.
- Creativity and Pragmatism are the Yin and Yang of the eLearning
industry. Appreciate the right-brain of your creative team and
ensure that they appreciate your left.
- Creative people don’t like schedules, numbers, charts,
budget-sheets, timesheets, and other such management tools. It
isn’t because they find them unnecessary; it’s just
that they find them extremely difficult to manage. It’s
a great idea to keep these to a minimum. Write their schedules
in days, preferably weeks, and not hours.
This brief list is a starting point. We can chisel into it new
guidelines, and erase some others; we can figure out what works
best with the current project team; but we need to remember that
project teams are often dynamic and even if we have initially carved
out our creativity management commandments with care, they may not
keep the team happy in the long run. Creativity Managers have to
ensure that they keep the project culture alive and moving, only
then will creativity thrive!
One last bit…
Creativity management is, in fact, an extension of people management.
It isn’t possible to create a set of rules that will work
no matter who the individual is, as each individual is different
from another and the individuality has to be respected. A manager,
who will create his own set of rules for his special design team,
is a creative manager – a manager of creativity!
Author: Shafali R. Anand
This work is licensed under a Creative
Commons License.
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