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Writing Style Resources
  |   Culture & Language Resources   |   ID Concepts Resources


Resources - ID Concepts

Following are some very good links for learning Instructional Design concepts. These links will connect you to insightful articles on the theories and models of instructional design and help you evolve your understanding of instructional design further.

 

~~~~~~ 2011 ~~~~~~

July 2011

September 20, 1971 Vol. 98 No. 12 of the Time Magazine had B.F. Skinner on its cover. (View
the cover at http://www.time.com/time/covers/0,16641,19710920,00.html

The cover story was titled, “Behavior: Skinner's Utopia: Panacea, or Path to Hell?” and it discussed Skinner’s radical views on freedom.

I quote from the story, “"Like the Utopians who preceded him, Skinner hopes for a society in which men of good will can work, love and live in security and in harmony. For mankind he wants enough to eat, a clean environment, and safety from nuclear cataclysm. He longs for a worldwide culture based on the principles of his famous didactic novel, Walden Two that he wrote in 1948."
Read more http://www.time.com/time/magazine/article/0,9171,909994,00.html#ixzz1TZG6zQD8

Behaviorism, an “outdated” approach to learning, has the potential of stripping the people of this world of their freedom. A scary thought, yet a theoretical possibility. Another reading that I’d recommend in this context is “Brave New World” by Aldous Huxley.

June 2011

Anchored Instruction is instruction that is designed around "a theme, a case-study, or a problem to be solved". The primary learning method employed in anchored instruction is discovery learning, and so AI can be easily classified as a Constructivist method.

Read about Anchored Instruction and its main proponent, John Bransford, at
http://www.lifecircles-inc.com/Learningtheories/bransford.html

May 2011

Writing objectives is a core ID Skill. If you aren't sure of your objective-framing ability, you needn't tell anyone...just sneak a peek at http://depts.washington.edu/eproject/objectives.htm

This page lists the three characteristics of a good objective (first stated by Mager) and tells you how you can use them to write objectives that speak for themselves.

April 2011

The use of multimedia in learning is commonplace these days. Yet we often find ourselves asking the question - is multimedia really as effective as it's touted to be? We haven't really been able to measure the impact of multimedia on learning. Worse still, we often find courses where learning is smothered by multimedia.

The Cognitive Theory of Multimedia Learning by Mayer attempts to determine how visuals influence learning. This theory is based on three assumptions: 1. Dual Channel, 2. Limited Capacity, 3. Active Processing. Mayer's theory outlines 5 cognitive processes, which sum up to ensure learning.

Read "A Cognitive Theory of Multimedia Learning - Implications for Design Principles" by Mayer and Moreno, at: http://www.unm.edu/~moreno/PDFS/chi.pdf

 

March 2011

This post "Overcoming Bipolar Thinking" answers the critics of Informal Learning and puts forth Jay Cross’s views on formal vs. informal learning. Formal Learning (structured, pre-planned sessions implemented for groups) are good for establishing the formational concepts - informal learning however, allows people to decide where they want to go and how they want to reach there. He argues that people know what they don't know and they are usually looking to plug the holes in their learning; formal sessions are a waste of time for such learners.

Read his thoughts at: http://www.informl.com/2010/12/24/overcoming-bipolar-thinking/

February 2011

Have you heard of Backward Design? Backward Design (Wiggins, McTighe), outlines course design as a 3-step process, which begins with identifying results and then progressing through the determination of what could be called a proof of learning, and then reaching the final design of instruction. Read about Backward Design at: http://www.instructionaldesign.org/models/backward_design.html

January 2011

As the name suggests, rapid prototyping is the process of arriving at a prototype rather quickly and then improving it through an iterative process. The benefit of rapid prototyping is that you begin to get an idea of the final product from the beginning and the iterations help you reduce the risk of ending up with an unacceptable product.

At http://www.instructionaldesign.org/models/rapid_prototyping.html you will find an interesting overview of rapid prototyping. It discusses the two models used for rapid prototyping of content (the Waterfall model and the Spiral model) and lists the steps performed in each.

 

~~~~~~ 2010 ~~~~~~

December 2010

Where do you begin?
Artists would know that the most important stroke in any picture is the first one; and writers would vouch that the first line of their work is the most difficult to write. Is it surprising then, that the toughest question that an ID has to answer is, "how should I begin designing a course?" I'd like to point out that technically all instructional designers know that the answer is hidden in the course goal and subsequently in the course objectives.

I came across this very interesting and highly readable Reflection at: http://www.facultyfocus.com/articles/instructional-design/ instructional-design-designing-
courses-and-assignments-that-promote-deep-understanding-of-essential-concepts/
called "Instructional Design: Designing Courses and Assignments That Promote Deep Understanding of Essential Concepts" written by Jayne Zanglein. This article is a biography of a course re-designed.

November 2010

Carroll's Minimalist theory of instructional design is an interesting concept.
It focuses on removing the activities that obstruct learning, and including the ones that facilitate the transfer of knowledge to build the learner's skills. The fact that the learner often fails to apply the knowledge he/she gained in school/college to the job (at work,) is the core around which the Minimalist theory is built.

Read about this simple yet interesting concept at http://www.gettothepoint.ca/minimalisttheory.htm

This page first equips you with the five principles of this theory and then lists certain useful learning strategies that apply this theory.

October 2010

If you are creating eLearning content for online delivery, "Principles of Online Design" at http://www.fgcu.edu/onlinedesign/designDev.html could help you create a standard checklist that’ll help you stay on track with your online content.

 

September 2010

If you are an instructional designer, it's possible that you use the term "chunking" at least once a day in your conversations. The term chunking couples two different methods of simplifying information transfer, which are sequencing and classifying. Thus, chunking refers to breaking down and then classifying information into smaller inter-connected, sequenced units, which make retention easier.

Read about "Reigeluth's Elaboration Theory for Instructional Design" at http://www.nwlink.com/~donclark/hrd/learning/id/elaboration_theory.html

This theory is closely associated with the CDT or the Component Display Theory given by David Merrill. You can explore this theory at: http://www.nwlink.com/~donclark/hrd/learning/id/component_display.html

August 2010

Social Learning is inevitable. As social learning happens without any apparent effort from the learner, if we could understand how it actually happened, we could make learning simpler, less tiresome, and even enjoyable. Read "Social Learning Theory" at: http://teachnet.edb.utexas.edu/~lynda_abbott/Social.html to understand what characterizes social learning.

 

July 2010

Online courses of every sort and of every conceivable quality are filling up the learning space with an alarming rapidity. What is it that you can do to make your content stand out? Well. You can either take the longer and the harder road of learning instructional design and designing every activity from scratch, or you can use some pre-fabricated strategies to make your content effective. Time constraints often force the best of the instructional designers to take the second path. Find a road map "Instructional Strategies for Online Courses" at: http://www.ion.uillinois.edu/resources/tutorials/pedagogy/instructionalstrategies.asp

 

June 2010

Of course you know all about the Learning Styles. There are three learning styles - visual, auditory, and kinesthetic. Which style applies best to you?
Find out at http://people.usd.edu/~bwjames/tut/learning-style/stylest.html


The concept of Multiple Intelligences is closely related to that of Learning Styles. Read about Gardner's Multiple Intelligences at http://www.ldpride.net/learningstyles.MI.htm#Multiple%20Intelligences%20Explained

 

May 2010

According to to Van Merrienboer's 4C/ID Model and Instructional Design, we can analyze the complex learning experiences into four basic components.

These components are:
* Learning Tasks
* Supportive Information
* Just-in-Time Information
* Part-task Practice

These four components are further decoded into Design Steps that are associated with each of them.
Read the pdf "Blueprints for Complex Learning: The 4C Model" at http://www.cogtech.usc.edu/publications/clark_4cid.pdf

 

April 2010

Though I often wonder whether you can truly inspire everyone in a training program to learn, this link seems interesting. In the article at: http://www.teachingexpertise.com/articles/motivating-every-learner-2385, Educational Psychologist Alan McLean explains his model to ensure that you've motivated every learner in your classroom.

March 2010

Instructional Strategies are synthesized from the ID principles, the content, and the audience's profile; keeping in mind the learning medium. Thus, instructional strategies are an output of a higher Bloom's level skill; but once created they could be applied by others with less effort (and of course, with significantly less creative satisfaction.) However, they do speed up the design process.

Here's an interesting link that lists some learning strategies for the web-medium.
http://www.edtech.vt.edu/edtech/id/wbi/index.html

The strategies at the end of the list will help you design interesting online activities for your self-motivated learners. (I qualify the learners deliberately - those strategies won't work with the passive learner.)

 

February 2010

If you want a crisp and focused description of the activities that are included in the instructional design process, you should click http://www.uab.edu/uasomume/cdm/id.htm to read “Instructional Design.” This page introduces you to the Stages of Instructional Design, and also helps you understand how Performance Objectives are written. The eight stages that it identifies, map to the Dick & Carey model, sans the somewhat inexplicable "create criterion-referenced tests" and the very important "Review instruction".

January 2010

I am sure that you've heard of mind-maps. You may even have used them to develop your ideas. Now it's the turn of concept-maps. Concept mapping is an interesting method developed by Joseph Novak and his team, which helps create a schema of different concepts that relate to one another in some way. Thus, concept maps may have more than one hub from which relevant concepts radiate and then connect with other concepts.

Read about the theory of Concept Maps at: http://cmap.ihmc.us/Publications/ResearchPapers/TheoryCmaps/TheoryUnderlyingConceptMaps.htm

Also read how Concept Maps are created at:
https://www.msu.edu/~luckie/ctools/

 

~~~~~~ 2009 ~~~~~~

December 2009

George Siemens’ elearnspace houses some simple yet extremely relevant articles on eLearning and Instructional Design. For those new to eLearning and instructional design, I recommend "Instructional Design" at http://www.elearnspace.org/doing/instructionaldesign.htm
This page is a portal to some excellent sites that would give you an opportunity to burnish your instructional design knowledge.

November 2009

Learning by reflecting upon doing is called experiential learning. Thus, when you experience something and then learn from it, you are engaged in experiential learning. Kolb's learning cycle explains experiential learning as a four-step cycle, which begins at Concrete Experience, and then cycles through Reflective Observation, Abstract Conceptualization, and Active Experimentation. Read more about Kolb's Cycle at:
http://www.learning-theories.com/experiential-learning-kolb.html

October 2009

Kirkpatrick model is as slick and suave as it theoretically can be - and this article at http://www.nwlink.com/~Donclark/hrd/isd/kirkpatrick.html does complete justice to the beauty of its logic. Do read through it and wonder about the practical issues that could crop up while implementing its higher levels.

September 2009

“ADDIE Based Five-Step Method Towards Instructional Design” at http://fog.ccsf.cc.ca.us/~mmalacho/OnLine/ADDIE.html provides a crisp introduction to the ADDIE model.

Another more detailed article about ADDIE can be found at:
http://ehopac.org/TransformationReports/ISD-ADDIEmodel.pdf

August 2009

"Instructional Design and eLearning: A Discussion of Pedagogical Content Knowledge as a Missing Construct" at http://www.ascilite.org.au/ajet/e-jist/docs/vol9_no2/papers/full_papers/kanuka.htm, is a paper that provides a concise historical overview of the relationship between instructional design and eLearning. This paper by Heather Kanuka, first describes instructional design and then puts it firmly where it belongs, from the technological as well as the philosophical viewpoint.

July 2009

Is instructional design practical...or in other words:

1. Do instructional designers really use the ID theories?
2. Are the instructional design theories still relevant in the changing learning scenario of today?

The essay, "What is Instructional Design Theory?" by Prof. J Cronj at http://hagar.up.ac.za/catts/learner/peterdl/ID%20Theory.htm is an interesting and enlightening write-up that helps answer these questions.

(I love the George Lucas quote that the author has used at the beginning of the essay. The eLearning instructional designers need to break out of the architect mold and don the garb of a carpenter - we need to build, reflect, review, demolish, and build again - only then will our audience leave the show happy and satisfied.

June 2009

  1. Though I am not keen on canned instructional strategies, this page lists some very generic ones - if you are new to instructional design, you may find them helpful. Read "Using Instructional Design Strategies To Foster Curiosity." by Arnone, Marilyn P, at
    http://www.ericdigests.org/2004-3/foster.html

  2. On the other hand, if you have spent some years creating instructional content, you probably love to design your own solutions. Read "Cognitive load theory as an aid for instructional design" by Graham Cooper, at http://www.ascilite.org.au/ajet/ajet6/cooper.html. The article first differentiates between the novice and the expert learner and then discusses how the transformation from novice to expert through the use of worked examples and means-end analysis.

May 2009

  1. The behaviorist and the cognitive/constructivist approaches are often visualized as opposing each other. The fact however is that we use both - and in almost equal measures. Read about the differences between the approaches at:
    http://depts.washington.edu/eproject/Instructional%20Design%20Approaches.htm

 

April 2009

  1. "Instructional Design in eLearning" by George Siemens at http://www.elearnspace.org/Articles/InstructionalDesign.htm is a seasoned article from a seasoned professional. I think that the older articles on technology become better and more useful with time. The reason for this strange behavior is actually quite simple - When technologies are young, they are relatively simple - and so most of the content created around them too is simple. As technologies mature, they become complex, and then the articles about them don't address it in a holistic manner - rather they discuss one of their many facets.

    Those who've just entered our unique industry would do well to read some of the early articles written by George Siemens.

March 2009

  1. I am a great believer in the power of curiosity arousal. It works...all the time. In fact, I haven't ever seen it fail. "Using Instructional Design Strategies To Foster Curiosity" by Arnone, Marilyn P., at http://www.vtaide.com/png/ERIC/Instructional-Design-n-Curiosity.htm is a wonderful things-to-do list for curiosity arousal. The article begins by differentiating "specific" curiosity from "diverse" curiosity, and establishing the need to arouse specific curiosity for motivating the learners.

February 2009

  1. "Five Instructional Design Principles Worth Revisiting" by Brenda Sugrue at http://www.qln.ca/Documents/Knowledge%20Base/Other%20Expertise/Five_ID_Principles_final.pdf is an excellent checklist that can help you stay on track while you design. The five principles discussed in this article are: Learning is not performance (great point - isn't it quite often that we come across course objectives that are written primarily to enable learning and not to impact performance,) the medium is not the method, match internal and external conditions, authentic practice makes perfect, and one size doesn't fit all!

 

January 2009

  1. Learning happens. It happens whether or not we interfere with the brain's processing of information - and this is the basis for the principles of brain-based learning. Read about the principles at: http://www.funderstanding.com/content/brain-based-learning. What may interest you even more are the three instructional techniques called Orchestrated Immersion, Relaxed Alertness, and Active Processing.


~~~~~~ 2008 ~~~~~~

 

December 2008

  1. If you are engaged in developing content for the online adult learner, you will find "Meeting the Needs of Adult Learners in Developing Courses for the Internet" by Linda Stilborne and Lindy Williams at http://www.isoc.org/inet96/proceedings/c4/c4_2.htm useful. This write-up begins with an overview of Internet from the learning angle and then discusses the adult learner's online behavior.

November 2008

  1. So how does learning happen? Do you agree that brain has got something to do with it? Paradoxically enough, what the human brain has found most difficult to explain is its own working. In fact, the Ancient Egyptians believed that brain was a useless jelly that performed no useful function, and so when they mummified their royal dead, they stored all the other internal organs in alabaster jars, but they threw the brain away!

    Fortunately, we now know that it’s our mind that makes us what we are. Though the complexities of the human mind are not yet completely understood, theories have been formulated on the basis of experimental data. Read, "The Inside Story - Understanding the structure of the brain," by Robert Gilman at http://www.context.org/ICLIB/IC06/Gilman1.htm, to understand the structure and the processes of the human mind.

October 2008

  1. Find a directional dictionary of digital instructional design at http://www.digitalinstructionaldesign.com/nonlinear_dictionary_instructional_design.htm.
    Personally, I am of the opinion that instructional design stretches its boundaries when it's applied to eLearning.

September 2008

  1. The newly anointed instructional designer is always on the lookout for a crisp and light fare. Well, here is a short and crisp synopsis of the content design and development process at:
    http://i-taps.com/Instructional_Design.html

    Read "SITUATED INSTRUCTIONAL DESIGN: BLURRING THE DISTINCTIONS BETWEEN THEORY AND PRACTICE, DESIGN AND IMPLEMENTATION, CURRICULUM AND INSTRUCTION" by Brent G. Wilson at http://carbon.cudenver.edu/~bwilson/sitid.html for some very practical tips on how to design, develop, and implement instruction.

August 2008

  1. Writing to instruct isn't easy. It requires a great deal of patience supported by the capacity to take the pain of sacrificing your most creative pieces of writing. I think Kevin Kruse's articles exemplify instructional writing. His articles are short and to the point. I refer you to his article " Evaluating e-Learning: Introduction to the Kirkpatrick Model" at
    http://www.e-learningguru.com/articles/art2_8.htm , which is an excellent read.

 

July 2008

  1. There are so many theories and models overwhelming the greenhorn ID/trainer that the poor harried soul loses begins to wonder whether moving into this field was the right decision! I recommend http://fog.ccsf.cc.ca.us/~mmalacho/OnLine/ADDIE.html to those who have just arrived on the ID scene. This page provides a quick synopsis of ADDIE, ARCS, and Gagne's Nine Events of Instruction.

  2. Those who are running the mill are usually interested in determining how much is enough, in content as well as control. Facilitation is something that always confuses us! When should the facilitator intervene...how much of intervention is too much...when to begin...and when to stop! Click http://www.infed.org/thinkers/et-rogers.htm to read “Carl Rogers and informal education” by Smith, M.K.

 

June 2008

  1. For a complete overview of the teaching process, click http://www.uab.edu/uasomume/cdm/resources.htm

  2. A simple glossary of some instructional design terms is available at http://www.instructionaldesign.org/glossary.html

  3. If you like to dig into the past to construct the evolutionary path of a discipline, find "a hypertext history of instructional design" at http://www.coe.uh.edu/courses/cuin6373/idhistory/

May 2008

  1. At http://hsc.csu.edu.au/pro_dev/teaching_online/how_we_learn/cognitive.html you will find an excellent essay on the cognitive learning theories. It discusses the ideas of three cognitive theorists (Bruner, Ausubel, and Gagne).

    Jerome Bruner's focal principle was that "a combination of concrete, pictorial then symbolic activities will lead to more effective learning," similar to Dale's hypothesis. Ausubel's advance organizer that enables activation of learner's schema is a device that many of us have already used. I think that this particular page presents a very brief yet interesting introduction to the works of these three theorists.

 

April 2008

  1. Rapid Prototyping...it is a term that is often heard in our industry. If your understanding of this term is somewhat nebulous, don't worry. The Tripp and Bichelmeyer Rapid Prototyping Model will help dispel the confusion. http://it.coe.uga.edu/studio/seminars/rpmodel.html displays the graphic representation of this model. The stages in this model overlap with one-another (thus making the process "rapid".)

    Click http://www.public.iastate.edu/~abowser/pdf/Rapid%20Prototyping%20Presentation.pdf for an instructive presentation on the Tripp and Bichelmeyer model.

 

March 2008

  1. What is it that motivates the online learner? Read "Building Success for E-Learners"
    by Jennifer Hofmann at http://www.learningcircuits.org/2003/jul2003/hofmann.htm to explore the various types of eLearning content and what should be done to motivate the learners for online learning.

  2. "Instructional Strategies for Online Courses" at http://www.ion.illinois.edu/resources/tutorials/pedagogy/instructionalstrategies.asp discusses 10 ID strategies that can be used for creating online content. Of the ten instructional strategies mentioned in this article, the use of "learning contracts" is quite interesting (and apparently very challenging too.)

February 2008

  1. The Cognitive Load theory is an extremely interesting and useful concept. It helps explain why the amount and the speed of learning vary in different learning conditions. An extremely useful article "Visualization and Instructional Design" by Dr. John Sweller (the proponent of the cognitive load theory) is available at:
    http://www.cmu.edu/teaching/trynew/sweller-visualinstructionaldesign.pdf


January 2008

  1. Writing instructional objectives...
    Is it an art, a science, or a skill that can be learned?
    I guess it is a skill, which keeps vacillating between being an art and a science. What matters most is - how we perfect it and for what purpose. Click http://www2.gsu.edu/~mstmbs/CrsTools/Magerobj.html to learn how to do what you know can always be done better! (The last line is a non-example of clear and precise writing, which is a pre-requisite skill for writing good objectives!)

  2. Another link that you may find useful is http://www.naacls.org/docs/announcement/writing-objectives.pdf


~~~~~~ 2007 ~~~~~~

December 2007

  1. Reflect upon this.

    When Mr. Falana (Mr. someone else) isn't promoted, it is because he didn't perform well, or because he isn't smart enough! But when I am not promoted, it's because my seniors are scared of competition or because I didn't get the opportunity to perform! But then, if I am promoted it's due to my hard work and my intelligence; but when Mr. Falana is promoted, it's because he had an opportunity to work on that fantastic, high visibility project!

    There are two points to be noted. The first point is that humans can't stop themselves from giving reasons (supplying causes) for the events they observe. The second, and the more important point is that the reasons always have some personal bias. If you are curious, learn about Fritz Heider's Attribution theory at:
    http://www.as.wvu.edu/~sbb/comm221/chapters/attrib.htm

November 2007

  1. We all know that constructivism speaks of the interpretation or meaning that each one of us constructs as we go through different experiences. Align your thoughts on constructivism with the social constructivist theory, through a quick introduction to Vygotsky's theory of ZPD (Zone of Proximal Development.) This theory will give you an instructionally sound reason for spending more time with your child. Click http://www.learningandteaching.info/learning/constructivism.htm
    to read "Constructivist Theory."

  2. http://viking.coe.uh.edu/~ichen/ebook/et-it/social.htm is another excellent, highly informative mini-portal for those who are interested in furthering their understanding of Vygotsky's theory of social constructivism.

October 2007

  1. "Connectivism: a new learning theory?" at http://elearning.surf.nl/e-learning/english/3793 presents Pløn Verhagen's opinion on connectivism at the e-learning theme site. Pløn Verhagen is a professor Educational Design at the University of Twente, The Netherlands.

  2. If you haven't heard of connectivism, your work must be keeping you away from the latest buzz in the eLearning corridors! Click http://www.elearnspace.org/Articles/connectivism.htm to read George Siemens’ original article on Connectivism.

    It is important to note that most of the criticism that Connectivism has invited is about its status as a theory. My experience suggests that the usefulness of the observations made by Siemens is quite high in practical eLearning content creation.

September 2007

  1. Landa's Algo-Heuristic theory states that all "cognitive activities" can be classified into 4 different types, on the basis of the conscious or sub-conscious action of the mind. He classifies them as: "algorithmic, semi-algorithmic, heuristic, or semi-heuristic". In other words, our mind solves problems either by following a step-by-step process, or by going through a trial-and-error method; or by using a combination of both.

    Click http://tip.psychology.org/landa.html to read about the Algo-Heuristic theory in more detail.

August 2007

  1. http://www.personal.psu.edu/users/m/r/mrs331/idm.htm is an interesting page for those who want to compare the different instructional design models in existence, with ADDIE; and determine which enchants them the most. Among those listed, the Dick & Carey model and the Morrison, Ross, and Kemp model would be familiar to instructional designers and trainers respectively. The project managers may want to take a closer look at the Seels and Glasgow model.

July 2007

  1. Though controversial, the theory of multiple intelligences fascinates. Intelligence, that was initially classified into 7 different types, by Dr. Howard Gardner; now is classified into eight types. This theory helps us understand why some of us are more skilled in some areas and not so skilled in some other areas - and why these areas are different for different people. Do you dance? I don't. Do you draw? I do. Do you sing? I don't...why?

    Click http://www.education-world.com/a_curr/curr054.shtml to read a crisp and clear article "Multiple Intelligences: A Theory for Everyone" by Anne Guignon at Education World.

June 2007

  1. "Science of e-learning involves the scientific investigation of how people learn in electronic environments."

    Why is it important for us to know how people learn in electronic environments? I guess it is important as this knowledge helps us design more effective elearning content. The article, "ELEMENTS OF A SCIENCE OF E-LEARNING" by RICHARD E. MAYER, which is available at: http://cecs5580.pbwiki.com/f/elements%20of%20a%20science%20of%20e-learning.pdf discusses the 9 effects that can be replicated in eLearning.


May 2007

  1. All those who are interested in finding a resource that provides a consolidated view of instructional design and its applications, will find http://carbon.cudenver.edu/~bwilson/training.html a useful link.

    This paper called 'Cognitive Approaches to Instructional Design" by Brent Wilson, David Jonassen, and Peggy Cole; provides an overview of instructional design and its dynamic application in the learning and training scenarios of today.

April 2007

  1. Universal Instructional Design is instructional design that meets the learning needs of most of the audience irrespective of their learning preferences, learning styles, or disabilities. As UID doesn't mean robbing content of its personality but making it more flexible, it follows that UID would use different ways to treat and deliver the same content to the diverse audience, hence addressing their diversity effectively.

    Click http://www.brown.edu/Administration/Dean_of_the_College/uid/html/what_uid.shtml for an excellent explanation of UID. Then click http://www.brown.edu/Administration/Dean_of_the_College/uid/html/what_essential.shtml to read about the characteristics of UID. According to this page, UID aims at providing multiple means of representation, engagement, and expression. What we need to understand is that UID does more than ensuring that the courses become accessible and engaging for specific groups of people; what it aims to ensure is that they become more effective for the entire audience.

 

March 2007

  1. Here's THE link. You are so discerning...the “THE” is capitalized because this link is special - it links us to a fantastic story. I think it is one of the best stories that I've read in a long time! Click http://www1.asknlearn.com/ri_Ilearning/English/631/elang-ilearning/page3a.htm to read, "Love is a Fallacy" by Max Shulman.

    No. I haven't gone crazy. I have a completely valid, non-fallacious argument for adding the above link to this section. This story represents how storytelling revamps instructional design. After having read the story, read "Stories Not Just IN, but AS Instruction" at http://cid.lib.byu.edu/?p=138

February 2007

  1. Trainers often address multiple intelligences while they train. This is truer in the case of soft-skill trainings such as leadership, sales communication, etc. Read about Howard Gardner's theory of multiple intelligences at: http://www.homeedsa.com/Articles/Multiple%20Intelligences.asp

    The interesting point to note is that intelligences are determined not just biologically but culturally as well. Thus, the magnitude of one kind of intelligence in a particular society could be vastly different from the amount of the same kind of intelligence in some other society. The variations would depend on the kind of value a society places on a kind of intelligence.

January 2007

  1. Connectivism...what does it mean? Why has it caught the fancy of eLearning instructional designers around the world? Begin your exploration by clicking http://www.elearnspace.org/Articles/connectivism.htm to read the introductory, thought-provoking article by the Connectivism theorist George Siemens himself. This article prepares grounds for the introduction of connectivism by exploring the three existing approaches to learning - behaviorism, cognitivism, and constructivism. It reviews the three approaches to identify the common shortcoming of all the three approaches, when applied to the learning environment of today - "These theories do not address learning that occurs outside of people (i.e. learning that is stored and manipulated by technology)."

    Later, the article introduces connectivism as an alternative theory and explains that "Learning (defined as actionable knowledge) can reside outside of ourselves (within an organization or a database), is focused on connecting specialized information sets, and the connections that enable us to learn more are more important than our current state of knowing." The article then lists the fundamental principles of this alternate theory.

  2. After you have read through the article, click http://www.elearnspace.org/media/connectivism_Web_2/player.html to hear George Siemens talk about his theory.

 

~~~~~~ 2006 ~~~~~~

December 2006

  1. Automation of instructional design is a concept that has generated a lot of interest (as well as controversy) in the recent past. AID or Automated Instructional Design refers to the use of computers for instructional design. As I mentioned in one of the earlier issues, the main controversy surrounding AID is that whether or not it can result in the design of effective instruction for higher cognitive levels. If the concept of AID intrigues you, click http://www.davidvl.org/250CourseSpr04/b15.html to read a comprehensive article on it.

  2. Those who belong to the training arena may like to acquaint themselves with AID as well as its use in the training environment through a very simple to follow, yet comprehensive paper called "Cognitive Approaches to Instructional Design" at http://carbon.cudenver.edu/~bwilson/training.html

November 2006

Theories of instructional design & the practice of content development...how huge is the gap? The general opinion that exists in the eLearning & training industry is that they are two parallel concepts. Experienced content developers often speak of instructional design theories with slight disdain. Somewhere something is not right! Instructional design concepts are the spinal cord of content - if they are not given the respect they deserve, the content will have a very high probability of being ineffective and weak!

  1. The link http://hagar.up.ac.za/catts/learner/smorgan/IDTHEORY.html will bring out the character of theories and underline their importance with respect to instructional design.

  2. I've always found the Gestalt Theory thought provoking. I also think that some tenets of this theory can be explained through constructivism. Click http://chd.gmu.edu/immersion/knowledgebase/strategies/cognitivism/gestalt/gestalt.htm to read more about Gestalt!

October 2006

  1. "What is Instructional Design Theory?" by Peter de Lisle at http://hagar.up.ac.za/catts/learner/peterdl/ID%20Theory.htm reflects upon a very important yet basic question. This article reviews the role of ID theories in learning, classifies the three types of theories, and explores the different approaches to instructional design. Thus, this article will help the intellectual instructional designer find answers to questions such as - why we need instructional design theories and how they map to our real experiences.

September 2006

  1. George Siemens' articles always impress me with their objectivity and clarity. I recommend a reading of "Instructional Design in Elearning." to all those who've just joined the eLearning industry (and my experience with the eLearning industry) tells me that I address many new and inspired instructional designers each month:)) Here is the link: http://www.elearnspace.org/Articles/InstructionalDesign.htm

  2. Here's some food for thought for the more seasoned instructional designers. If you have wondered whether instructional design too can be implemented in automatic mode, the answer is "yes." In "Tools for Automating Instructional Design," an article by Abby Kasowitz, at the ERIC Digest site's page http://www.ericdigests.org/1999-1/tools.html, you will find a discussion on the AID tools. If it sets you wondering whether our jobs are about to be taken up by computers (sigh!) fret not, as these tools are expected to "eliminate only some physical tasks such as storyboarding and test generation" (the test questions would probably never rise above BL3!) I would say that such tools could be helpful in organizing instruction for procedural content only.

    When I began reading this article, I expected the mention of ID2 (2nd generation instructional design) to come up...and it did! An AID tool called ID Expert is based on Dr. Merrill's ITT! As you go through the article, you will also find support for my earlier statement about the questions not exceeding BL3! I quote from the article, "While expert systems for instructional design can teach theory validation and function as authoring tools, they are limited by their inability to support analysis and design tasks." I nod my head in complete agreement! My allegiance to constructivism restricts my support to AID!

August 2006

  1. http://www.osufst.org/Resources/inst_toolbox/Learner%20Motivation.pdf is a short but excellent article on learner motivation. This article, brings out the essence of keeping the learner motivation, by stating - "Motivation is the first, middle, and last steps of the learning process." This article also provides a simple checklist for trainers, which can help them ensure that the learner stays motivated through out the program.

  2. Behaviorism, which was the dominant approach to learning until the mid-nineteenth century, perplexes many of us. Read about the three types of behaviorism (methodological, psychological, and analytical; of which, the third will sound new to most of us,) at http://plato.stanford.edu/entries/behaviorism/. What I found most interesting in this link is Skinner's Social Worldview, in his characterization of the Walden II society.

July 2006

  1. Click http://epitome.ce.gatech.edu/iowa/assistant.html to access the Instructional Objective writing assistant. This tool attempts to summarize the design of a course in terms of Bloom's Taxonomy. I am not completely convinced of its efficacy in course design, but probably I am missing something. Do try it out; it seems to me an interesting concept.

  2. If you've found yourself wondering what verb should you use for framing an objective, click http://www.naacls.org/docs/announcement/writing-objectives.pdf for lists of verbs against each of the three learning domains.

June 2006

  1. If you've been given the task to create a syllabus on the basis of a sketchy content outline, a rough audience profile, and virtually no SME support, you will find a friend in "Syllabus Design" at http://www.edtech.neu.edu/workshops/materials/course/materials/syllabus/.

May 2006

    1. "A Pebble-in-the-Pont Model of Instructional Design" by David Merrill, is a developmental model, which begins when the pebble of the "task" or "problem" is cast. Casting this pebble results into ripples that progress outwards. These ripples comprise determination of problems, the skills necessary to complete the tasks, determination of instructional strategy for ensuring learner's attention, and finally, the interface design. The pdf of this model is available at: http://www.clarktraining.com/content/articles/PebbleInThePond.pdf.

    2. "Reclaiming Instructional Design" by M. David Merrill, Leston Drake, Mark J. Lacy, Jean Pratt, is a research paper that focuses on instructional design's blurred role in eLearning. The pdf of this paper is available at http://cito.byuh.edu/merrill/text/papers/Reclaiming.PDF.

April 2006

    1. At http://www.personal.psu.edu/users/h/x/hxk208/INSYS525/K_base2.htm you can read about the Instructional Transaction Theory by Merril. In this article Merril explains the theory through an example of the dynasty of Korea. In the beginning of the article he also defines an "instructional transaction" as "all of the interactions necessary for a student to acquire a particular kind of knowledge or skill".

    2. "People remember 10%, 20%...Oh Really?" at http://www.work-learning.com/chigraph.htm is a thought-provoking article about Dale's Cone of Experience. Many of us, who have repeatedly questioned the sanctity of the percentages that we often see in most representations of Dale's cone, would find some answers at this link.

March 2006

    1. The area of applied psychology that interests us most is that of educational psychology. "A Brief History" at http://www.wcupa.edu/_ACADEMICS/sch_cas.psy/Career_Paths/
      Educational/Career04.htm
      will provide you an insight into the development of this discipline.

    2. A lot of information about the human mind can be found on this page. Click on http://www.solbaram.org/articles/humind.html to read the article "How the Human Brain Developed and How the Human Mind Works" by Manfred Davidmann, which discusses the evolution of human brain, the different frequencies that the human mind works at, the different states of mind, the different memory types and so on.

February 2006

    1. While designing instruction, there is often the issue of balancing brevity with clarity. Flowcharts can help manage this issue to a great extent by providing a common visual language for all who are involved in the design process. Click on http://coe.sdsu.edu/eet/articles/simplesymbols/index.htm to see how some simple flowchart symbols can reduce the verbosity of your design. eLearning companies can conduct a short training to ensure that everyone involved with the content development process is capable of understanding and creating these flowcharts.

    2. The cognitive load theory never fails to enchant me. We all know that it becomes difficult to learn new concepts when there is a lot of noise in the background; or when we are worried about something. Yet, it isn't that difficult to understand a new point about something that we know a lot about. Why does it happen? Does it have some implications for instructional designers? To find answers to these and other such questions, click on http://www.usask.ca/education/coursework/802papers/chipperfield/ to read "Cognitive Load Theory and Instructional Design" by Brian Chipperfield.

January 2006

 

    1. Is andragogy truly about adult learning? If it is, then the question that we should ask is - when is it that humans become adults? Is a fifty-year-old gentleman more adult than a 25-year-old man? Is there a magic threshold upon crossing which we become true adults? These questions and answers to these questions are important because it's our business to impart learning effectively. The answers to these questions will lead us to correctly position our courses and learning material on the teacher-centric learning - learner centric learning continuum. Click on http://agelesslearner.com/intros/andragogy.html for a simple and clear viewpoint on this discussion.
    2. Another comprehensive article "Andragogy and Technology: Integrating Adult Learning Theory As We Teach With Technology" about the use of andragogy in today's online learning environment should be useful to all who are associated with eLearning. Click on http://www.mtsu.edu/~itconf/proceed00/fidishun.htm for a comprehensive discussion on how different characteristics of adult learners should be taken into account while creating content for online delivery.

 

~~~~~~ 2005 ~~~~~~

December 2005

    1. If rapid instructional design is a word that has been buzzing around in your organization recently, and if your project manager is pushing you into a corner asking you to design faster, you will find http://www.thiagi.com/article-rid.html useful. Sivasailam "Thiagi" Thiagarajan outlines 10 strategies and 20 guidelines (Are you marveling at how authors always manage to reach magical "round" numbers? So am I.) that can help an instructional designer save some time without bringing down the quality of his course.

    2. Another concept that we should familiarize ourselves with is that of Universal Instructional Design (UID). Those of us who have worked on accessible courses, would recognize the term without much difficulty. On the lines of universal design of structures (structures designed in order to be accessible to all,) universal instructional design is about designing learning in a way that it becomes accessible to all. This neat article (http://iteslj.org/Techniques/Strehorn-UID.html) by Kregg C. Strehorn, provides ideas and guidelines to implement UID into ESL (English as a Second Language) classes. I think trainers and instructors will find it extremely useful.


November 2005

    1. How often have you reflected upon the differences between Instructional Design and Instructional System Design? Is ADDIE an ID model or an ISD model? Why is it that the line between the two is so blurred that we usually miss it? Click on http://www.personal.psu.edu/faculty/s/j/sjm256/portfolio/kbase/
      IDD/ISDModels.html#kemp
      . It will help you refresh your understanding of ADDIE, Dick & Carey, and Kemp Models. I recommend that you read the article without worrying about the diagram; you'll find it less intimidating!

October 2005

    1. If you are a theory-enthusiast, check out http://www.cyg.net/~jblackmo/diglib/styl-a.html to read some interesting ones. They do take our perspective on adult learning a bit forward, but I can't confirm if the direction they take us in, is the right one. I would like to draw your attention to "How Males Learn" (William Perry 1968) and "How Women Learn" (Belenky et al.) I have a feeling that both men and women will find the theories slightly far-fetched. But then, this is why they are theories...right?

    2. Read about cognitive teaching methods in this paper written by Brent G. Wilson
      and Peggy Cole at http://carbon.cudenver.edu/~bwilson/hndbkch.html. What I would specifically like to draw your attention to is John Sweller's Cognitive Load Theory. I think this theory should go into our ID backpack immediately! I’ve added it to mine.

    3. If you are creating content for adults, don't forget to check out this highly useful and contextual article by Duane B. Graddy on application of cognitive flexibility theory for interactive content. Click on http://www.ipfw.edu/as/tohe/2001/Papers/graddy/graddy.htm to read this article.

September 2005

    1. Have you heard of Gestalt? Sure you have! So tell me about it because I never understood it completely. Somewhere down the line I get so thoroughly confused that I stop reading about it. But this article puts Gestalt in the correct perspective, in proximity, in the right order, with symmetry, follows the law of closure, and maintains continuity. If you don't "understand" what I mean, click on http://chd.gse.gmu.edu/immersion/knowledgebase/strategies/
      cognitivism/gestalt/gestalt.htm.

    2. If you are new in ID and want to get an idea of what different terms, theories, models, and approaches mean, you will get a lot of information at http://wwwadmin.cl.uh.edu/itc/course/INST/6031/html/pedagogy.htm.

    3. http://www.nwlink.com/~donclark/hrd/learning/development.html is another link that presents Gagne's Nine Events in a beautiful way. This is what I mean when I say that good ID can do a lot without harassing the graphic designer and the programmer!

August 2005

    1. In view of the current abundance of LMSs and the uncanny readiness with which organizations have embraced them (reusability being the carrot,) this article explores a new paradigm for instructional design, "dynamic construction of instructional content based on an independently managed presentation and delivery layer."

      This paradigm exists due to the reusability feature of content. It has to be ensured that the content is independent of the delivery mode as well as presentation style. This seems contrary to the philosophy of content customization to map learner's requirements, attitudes, learning styles, and so on. Read "Another New Paradigm for Instructional Design By Reuben Tozman" at http://www.learningcircuits.org/2004/nov2004/tozman.htm.

    2. As Instructional Designers it's our duty to be aware of "Accessibility" and what it means. Before you read "Instructional Design and Accessibility: Cognitive Curb Cuts" a thought provoking article by Stephanie Roberts at http://www.aect.org/Divisions/roberts.htm, I implore you to visit http://en.wikipedia.org/wiki/Blindness to read about blindness."

      Cognitive Accessibility" is where we Instructional Designers need to extend the realms of our design and critical thinking capabilities to ensure that we create the accessibility layer to make our content more effective for all our users and learners.

    3. For those who are interested in taking their knowledge of accessibility further, I recommend http://vision.unco.edu/AccessibleDesign/, where you will find a tutorial for creating accessible websites.

    Note: The next serial that begins in September will focus on accessibility.

July 2005

    1. Engelmann's Theory of Direct Instruction assumes "nurture" to be to most important force in learning. Engelmann and Carnine hold that environment is the variable that impacts learning the most. They first define "faultless communication" and "generalization," after which they explain logical construction of examples and non-examples. Click on http://psych.athabascau.ca/html/387/OpenModules/Engelmann/theory.shtml to find out whether your examples and non-examples are "vudged" or "rectus"!

    2. If you want to know more about "Direct Instruction," visit http://darkwing.uoregon.edu/~bgrossen/pubs/aftdi.htm. Though DI is mostly used for teacher-directed learning, I find that the concept can help an eLearning Instructional Designer create some very fascinating interactions.

    3. http://people.uncw.edu/kozloffm/diarticle.html will provide some more information on Direct Instruction. In contrast to "Constructivism", which theorizes about individual perceptions of the same reality being different, "Instructivism" keeps thinking and reality separate. Check it out...a fresh perspective broadens the mind!

June 2005

    1. Robert Gagné's Instructional Design Approach is explained in a very simple yet effective manner at http://www2.gsu.edu/~mstswh/courses/it7000/papers/robert.htm. This site is among the best that I've come across on Gagne's Instructional Design Approach.

    2. Ben Hambelton, Director BSU Instructional Technology Center, introduces fresh IDs to Instructional Design in this article at http://itc.boisestate.edu/icet/guides/design.htm.

May 2005

    1. Rapid eLearing - What is it? This term has been doing rounds for quite some time now. Read this article "Rapid Instructional Design: A Breakthrough" at Bersin & Associate's site by clicking on http://www.bersin.com/tips_techniques/
      jul-aug_04_rapid_ID.asp
      . This article differentiates Rapid Instructional Design from traditional instructional design and provides guidelines on when to use which.

    2. In this paper, Jared M. Carman reviews the five ingredients that constitute blended learning. Click on http://www.knowledgenet.com/pdf/Blended%20
      Learning%20Design_1028.PDF
      to read how live events, self-paced learning, collaboration, assessment, and finally the performance support materials need to come together in the right measure to make blended-learning successful.

    3. Did you know that you could become a certified culture professional? I was surprised to find that http://www.worldculture.com/culturemark/index.asp has a Culture Globalist Certification Program. This program focuses on cross-cultural communication. I guess Indian eLearning companies could do with at least one culture expert - a specialist who could ensure that our content was culturally compatible with its audience. What do you think?

April 2005

    1. For those who like things to be in order, who love to see everything neatly packaged in the tight compartment called "definition," here are some cool definitions of Instructional Design. Check out http://www.umich.edu/~ed626/define.html. The one that I find succinct, pithy, crisp, and practical is "Instructional Design as a Science."

    2. If you've found yourself crumpling sheets after sheets of paper, tossing them in the wastebasket, and wondering if there was a simple gizmo that will write the objectives for a course; fret no more...click on http://www.nwlink.com/~donclark/hrd/templates/objectivetool.html and let your creativity flow. You will also find ensconced in the page, a link for the verbs that can be used to write objectives. You are on your way to becoming an "Objective-Genius."

March 2005

    1. Please visit http://www.elearnspace.org/Articles/InstructionalDesign.htm.
      In this article, Kevin Kruse traces the links between Instructional Design and eLearning. The first part of this article defines and explains Instructional Design. This is followed by brief descriptions of different instructional theories and models. The third and last section lists the reasons why Instructional Design needs to bond with eLearning to make it more useful and valuable.

    2. This article, "Reclaiming Instructional Design" is a thought-provoking paper by M. David Merrill, Leston Drake, Mark J. Lacy, Jean Pratt & the ID2 Research Group, Utah State University. I found this link on the above article by Kevin Kruse, and I felt that I should draw your attention to this. Please visit http://www.ittheory.com/reclaim.htm; reclaim your inner voice and rethink why we often talk about Instructional Design as a subjective discipline. Here is a hint to the reason. Most often than not, subjectivity is introduced through ignorance and ignorance is a reality in this imperfect world.

February 2005

    1. Check out http://edweb.sdsu.edu/clrit/learningtree/DCD/
      WWWInstrdesign/WWWInstrDesign.html
      . This is a simple but useful site that you should bookmark even if you are not developing online content right now. The point about “Motivating the Learner,” does become alarmingly important when the user is online!

    2. Read about 10 different Instructional Design theories at:
      http://www.funderstanding.com/instruction.cfm
      The material here is presented well and as it is in form of readable chunks, I recommend it for leisure reading. Combine the reading with some doodling and who know you may be the one proposing the eleventh theory.

January 2005

    1. Beginning from the Basics – What is Instructional Design? The following URL provides some crisp definitions for those who like to pack great things in little hold-alls.http://www.coe.uh.edu/courses/cuin6373/whatisid.html#thinking

    2. If you are one of those who like to know the mechanics of the concepts working behind instructionally correct content, the following URL is a collectible. http://www.indiana.edu/~idtheory/methods/methods.html

    3. A beautifully encapsulated set of dos and don’ts for online Design. The structure of this visually refreshing site is that of principles, practices, and examples. http://www.fgcu.edu/onlinedesign/designDev.html

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