The Long & Short of Instructional Storytelling
If you travel by a day-train in the suburbs of Delhi, you could
learn a lot about the condition of Indian politics, the Indian cricket
team, the most current series of murders…and everything else
happening in our dear country. In the day-train, you need not worry
about being bored while this learning is transferred. You will in
all probability enjoy the entire session as different individuals
provide you different perspectives on the same topic, in their own
individual styles. Some would punctuate their sentences with colorful
but highly illustrative expletives, while others would achieve effectiveness
by adding fantastical twists to the scenarios under discussion.
The fact remains that when you reach your destination, you would
be feeling considerably more knowledgeable and entertained…and
thus, light-hearted and happier!
The newspaper would give you the same news and in more detail –
yet it may fail to make similar impact on your mind. What is it
that makes the day-train experience considerably more enjoyable?
The answer is simple…and you already know it. The day-train
experience was meant to entertain – education was a by-product.
Humans prefer to be entertained. Though, the main purpose of instructional
content development is to educate or to train; yet we need to ensure
that entertainment as an essential by-product.
Storytelling is probably one of the oldest instructional devices
known to humankind; its beginning can be traced to our cave-dwelling
ancestors and its future shall remain entwined with the future of
our kind. Storytelling is probably one of most handy devices to
create a suspension-of-disbelief in the listener’s mind. Yet
it isn’t easy to use this device. Some excellent writers are
poor storytellers for good command over language is just one of
the skills needed to tell stories. Then what are those other skills
that can make us write or tell great stories? Let us attempt to
first list the characteristics of a good story, through which we
will derive the characteristics (or the skills) of a good storyteller.
If I were to define the term story, I would define it as –
A narration of an interesting sequence of events. Another definition
that I found useful is:
“A retelling of events that led to an outcome which is of
value to certain audiences.”
( Source - http://www.msdnaa.net/curriculum/glossary.aspx)
None of these definitions however tell us anything about what
makes a good story. In other words they do not tell us anything
about the elements of a good story. Our objective is to determine
what makes a good story and then outline the relationship between
instruction and storytelling (if there is one.)
Structurally, a story comprises the following five elements:
- The Theme
- The Plot
- The Character(s)
- The Setting
- The Conflict
These five elements are connected with one-another through narration,
which may be implemented through a character or through someone
“outside” the story.
Let us look at each of these elements from the perspective of the
audience. The theme of a story is the author’s philosophy,
which is reflected throughout the story. It is something that the
audience “feels” through the plot and also through the
conflict that the author creates in the story. The plot is a cause-effect
sequence, which is effected through the characters in the story,
which are the persons (or animals, even spirits etc.) who do the
actions and help the plot develop. The setting is simply the place
and times (at times the situation – political, economic, social
etc.) in which the characters and the events are placed.
With this basic information about the structure of stories, we
can accomplish great things in instructional design. We all know
that instructional storytelling is primarily geared towards making
learning happen – and because learning can take place only
if the learner is interested in the process, we try different ways
and means to arrest the attention of the learner. When we begin
to use the different elements of storytelling and weave the content
(facts, processes, concepts) into the warp and weft of these elements,
we achieve what can be called “instructional storytelling”.
Let us try to review how a story manages to make a cognitive impression
deeper than pure download of content. A story harnesses the reader’s
attention through its characters and their conflicts that develop
into a plot. It builds “an unfulfilled desire” into
the reader’s mind – a desire to know the outcome of
these conflicts. As the characters are rounded off to make them
realistic and more convincing, the reader also begins to identify
himself or herself with one or more of the characters, and thus
begins to vicariously experience the thrills of the plot.
Then, the plot rises to reach a climax – the point at which
the sequence of conflicts mounts to a point where resolution of
the conflicts becomes a possibility; when the reader turns the pages
of books with fingers that tingle with excitement. The climax then
rapidly transforms into resolution. Because the learner “experiences”
the entire plot, the retention is excellent. I agree that some stories
are less memorable than others yet most stories are more interesting
and readable than “learning content”!
We can use the structural mechanics of story writing to sustain
the learner’s interest in our courses. It is true that most
of our stories will fall short of the standards set by O. Henry,
Somerset Maugham, JK Rowling, Dan Brown, or John Grisham –
but then they would probably set standards for learning content.
All we need to do is – carefully map the content type to the
structure of a good story and fill in the details.
Recently, an IDCWC participant
who works as a trainer in a training company stated that from a
trainer’s angle a story should be crisp and short! In all
honesty, I cannot aver. A story is a story – you need to build
a suspension of disbelief; you need to provide enough details about
the setting, about the character, and about the conflicts to make
the story real! Yet, everything in the story should lead the learner
to the discovery of the concept, or the fact, or the procedure –
for that is the problem that the story seeks to present and then
resolve.
I use the technique of storytelling in the courses that I develop
and in the training programs that I design or conduct. It does mean
a lot of work, as instructional storytelling is applied creativity.
It is easy to be creative when you don’t have to achieve a
pre-defined goal; but when you have a very specific objective to
achieve, a very real competency to build in the learner; it isn’t
easy. Still, the satisfaction derived from knowing that the learner
learned the content, is an excellent reward for the effort.
At the end, I would like to state that Instructional Storytelling
is a craft more than an art (though fictional storytelling may be
more of an art than craft.) It is possible to learn how we can write
a relevant, effective, and interesting story for any kind of content.
It is possible to learn the process of instructional story writing
and storytelling…and instructional storytelling can make your
content interesting and effective instead of dry and boring!
If you would like to know more about it…click http://www.vibrantwavelength.com/instructionalstorytelling_training.htm
:)
Author: Shafali R. Anand
This work is licensed under a Creative
Commons License.
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